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by Watchman
Wed Jul 28, 2021 5:43 pm
Forum: Action! Screen and Game Recorder
Topic: Regarding FPS counter on the HUD
Replies: 7
Views: 20796

Re: Regarding FPS counter on the HUD

Can you let me know if the stuttering appears in 120fps limit + 120fps capture?
by Watchman
Tue Jul 27, 2021 5:09 pm
Forum: Splash 2.0
Topic: Splash needs an update
Replies: 4
Views: 22462

Re: Splash needs an update

Hi Hwales, Thank you for your kind feedback. We would gladly spend 100% time on improving Splash but we have 2 big projects we are working on. But we will update Splash to version 3.0 when we release Action! 5. We will try to address most of the issues reported and the UI will be Windows 11 like (so...
by Watchman
Tue Jul 27, 2021 4:01 pm
Forum: Action! Screen and Game Recorder
Topic: Regarding FPS counter on the HUD
Replies: 7
Views: 20796

Re: Regarding FPS counter on the HUD

Hi Kooky, You can download updated core dlls to check if HUD fps is more precise (please overwrite those already located in installation folder) https://downloads.mirillis.com/files/beta/action_x86.dll https://downloads.mirillis.com/files/beta/action_x64.dll Hope this works 100% correct now and than...
by Watchman
Tue Jul 27, 2021 2:00 pm
Forum: Action! Screen and Game Recorder
Topic: Regarding FPS counter on the HUD
Replies: 7
Views: 20796

Re: Regarding FPS counter on the HUD

Just double checked that the FPS is probed every... 20ms. I think this is a bug because the frame lasts 16.6666..ms and this will result in wrong FPS number. Even more error can happen in 120Hz since the frame lasts 8.333...ms. So in 60Hz there can be 59..61FPS displayed, and in 120Hz 118..122. We w...
by Watchman
Tue Jul 27, 2021 1:44 pm
Forum: Action! Screen and Game Recorder
Topic: When Action is running, it will crash my game when I open it.
Replies: 7
Views: 6479

Re: When Action is running, it will crash my game when I open it.

Hi LCartox,

Are you still having this problem? We have checked Geometry Dash and it works fine. This is an OpenGL game. Make sure to disable anything in the background that can mess with Action.
by Watchman
Tue Jul 27, 2021 1:42 pm
Forum: Action! Screen and Game Recorder
Topic: Mirillis Action Only Recording Its Windows Not The Game..
Replies: 10
Views: 14137

Re: Mirillis Action Only Recording Its Windows Not The Game..

The best is to use Game Mode and use the "Selected application" for Audio Device and check "Auto select". This way you will always get video and audio ONLY from this game (no desktop and no system sounds just game sound).
by Watchman
Tue Jul 27, 2021 1:39 pm
Forum: Action! Screen and Game Recorder
Topic: Regarding FPS counter on the HUD
Replies: 7
Views: 20796

Re: Regarding FPS counter on the HUD

Hi Kooky, Are you sure the refresh rate of the display is solid 120Hz? There might be 61 or 121 on HUD sometimes (small calculation error etc. since the fps is calculated second by second without any long term smoothing) but the recording should be perfect nevertheless. Micro stutter can happen if i...
by Watchman
Tue Jul 27, 2021 1:30 pm
Forum: Action! Screen and Game Recorder
Topic: 4.20.2: ... doesn't detect STEAM GAMES!
Replies: 13
Views: 60157

Re: 4.20.2: ... doesn't detect STEAM GAMES!

Hi bKay,

Does this happen on all titles? Please send us the title of the Window of the game (or the game title itself so we can run tests in out lab).

Thank you.
by Watchman
Tue Jul 27, 2021 1:28 pm
Forum: Action! Screen and Game Recorder
Topic: My Videos are getting Corrupted and i need help please.
Replies: 5
Views: 14667

Re: My Videos are getting Corrupted and i need help please.

Hello Otin,

Please let us know what audio devices you have selected as Primary and Second Devices.
by Watchman
Wed Jul 14, 2021 5:25 pm
Forum: Action! Screen and Game Recorder
Topic: Recording NVENC/HDR10 Causes Big Frame Rate Hit
Replies: 3
Views: 7306

Re: Recording NVENC/HDR10 Causes Big Frame Rate Hit

Hi jasonvp, The thing is that when you use SLI both GPUs are rendering video in AFR mode (Alternate Frame Rendering). But the video encoder is running only on one GPU thus we must transfer image from one GPU to another. This is where the performance hit happens :( It would be super difficult to fix ...

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