metal005
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Re: Splash PRO 1.7.0

Tue Apr 12, 2011 7:25 am

Dear Mirillis,

simply put, for Splash Pro 1.70, same CPU clock, say 3.8Ghz, would there be appreciable improvement of a 6-core (AMD 1090T, say, OC'ed) than a 4-core (AMD 965 OC'ed say)?

currently with all niceties on playback 1080p cpu usage for 965@3.8Ghz is between 40% and 60%, so adding 2 more cores would make much difference?

Thanks

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vivan
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Re: Splash PRO 1.7.0

Wed Apr 13, 2011 2:14 pm

metal005 wrote:currently with all niceties on playback 1080p cpu usage for 965@3.8Ghz is between 40% and 60%, so adding 2 more cores would make much difference?
It will lower total cpu usage (simple arifmetic - 6 is 1,5 bigger than 4, so it would be about 1,5 times lower).
But quality wouldn't be better - it would be the same.

Btw, description of this subforum is "Everything about upcoming Splash PRO.", but Splash PRO is out already... so it should be without "upcoming", I guess.
Last edited by vivan on Wed Apr 13, 2011 5:46 pm, edited 1 time in total.
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metal005
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Re: Splash PRO 1.7.0

Wed Apr 13, 2011 2:32 pm

vivan wrote:
metal005 wrote:currently with all niceties on playback 1080p cpu usage for 965@3.8Ghz is between 40% and 60%, so adding 2 more cores would make much difference?
It will lower total cpu usage (simple arifmetic - 6 is 1,5 bigger than 4, so it would be about 1,5 times lower).
But quality wouldn't be better - it would be the same.
you mean per core usage, yes, would be lower theoretically

I actually got a 1090T into my MB, but Splash Pro crashed, showing error message about "memory cannot be read" something like that

It also happened on purecodec, so it's a hardware problem, probably culprit is the beta bios of my AM2+ MB

didn't have AM3 MB on hand though

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Re: Splash PRO 1.7.0

Wed Apr 13, 2011 9:13 pm

tuvi123 wrote:
vsfilter licence is free only for free players, they must write a filter from his own hand
You are wrong, Gabest allow the use of vsfilter also on paid players.
(check out bsplayer for example).
We are not going to use vsfilter. The fact that someone is using something does not state that this is legal in all countries etc.
CodeName33 wrote:Hello, I have a question about Splash PRO 1.7.0.
I have tried it on 2 PCs. At work and at home.

Conf1: i3 530 with NVidia GTS 250
Option "Motion2 Ultra 1080p" is disabled in options and can't be checked
Conf2: Athlon II 620 with Nvidia 9800 GTX
Option "Motion2 Ultra 1080p" is enabled in options and checked

on both configurations Split Pro detected hardware acceleration.

I found that some video files can't be played with Picture2 enhancements (like Motion2, Detail boost, etc.) - all this checkboxes are disabled on Athlon's machine. And the same videos playing normally with all Picture2 enhancements on i3 machine.
And there are videos that playing with Picture2 enhancement on both machines.

Can you tell me how Split Pro detects when Picture2 enhancements can be enabled?
Motion2 Ultra 1080p requires a CPU with 4 physical cores. Core i3 does not have 4 cores and it is not avialable on this machine.

Are all enhancements disabled when there is no hardware acceleration available? (no blue GPU icon on the bottom left panel)? PLease confirm if enhancements are available when GPU icon is visible.

paradiso_girls wrote:Can append this option to select aspect ratio to 4:3 format monitor is the image, I want to cover the entire monitor.
We consider to add this in future updates.

tony_montana wrote:does anyone know why reusme playback doesnt work for all files. so far it doesnt work on some wmv and some mkv but works on other files with the same container etc.
Edit: nvm it only doesnt save position if the file is not far enough into the video form what i can see.
If i remember the position in file must be minimum 3minutes (180sec) to be autoresumed.
Shorter files will not be autoresumed then, but all files and all positions may be resumed through playlist and resume button.
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Re: Splash PRO 1.7.0

Wed Apr 13, 2011 9:21 pm

lucadan wrote:I have tested splash pro on various computer and I noticed that since version 1.5 and later reproduced bad images, showing obvious artifacts on moving images (mkv 1080p). I prefer to use version 1.4.1
Tested with ati, nvidia ,intel gpu and motion2 enabled.
Had you the same experience?
We tested a lot of files and we found new Motion2 (available form 1.5.0) showing much less artifacts than previous version.
Can you make some printscreens to show the difference?
metal005 wrote:Dear Mirillis,

simply put, for Splash Pro 1.70, same CPU clock, say 3.8Ghz, would there be appreciable improvement of a 6-core (AMD 1090T, say, OC'ed) than a 4-core (AMD 965 OC'ed say)?

currently with all niceties on playback 1080p cpu usage for 965@3.8Ghz is between 40% and 60%, so adding 2 more cores would make much difference?
Thanks
4x 3.8GHz is a powerfull machine and another 2 cores like vivan wrote will make no difference for video experience with Splash.The difference may be in Splash PRO export version for video encoding.

Do you have 40-60% CPU usage with Motion2 Ultra 1080p enable and with 1080p videos?
vivan wrote:...
Btw, description of this subforum is "Everything about upcoming Splash PRO.", but Splash PRO is out already... so it should be without "upcoming", I guess.
Thanks! Will fix it.
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metal005
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Re: Splash PRO 1.7.0

Thu Apr 14, 2011 12:54 am

Ghost wrote:
Do you have 40-60% CPU usage with Motion2 Ultra 1080p enable and with 1080p videos?
yes, each core 40~60%, is it normal?

pictures very fluid, very smooth, except for the artifacts during object fast jerking

all those camera lens aberration during shooting and make-up defects were shown

btw, Intel and AMD 6-core both have something called turbo-boost

it seems that the cpu will start with one core (others disabled) and then turn on the cores one by one depend on workload

so you may want to allow the user to manually select to enable the Motion2 Ultra 1080p rather than having the software to decide based on number of cores detected

when I enable cpu performance boost (or called turbo boost) in the bios 1090T can run Splash Pro but in one core, and Motion2 Ultra 1080p were disabled by Splash Pro because it started with one core

then when I disabled turbo core and run in six cores Splash Pro crashed

it seems that the CPU technology is in the direction of workload-based, i.e., workload will determine the number of cores enabled

however Splash Pro is in the direction of core based, i.e., let the cpu core number determine the workload (allow Motion2 Ultra 1080p or not)

so something need to be done

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Re: Splash PRO 1.7.0

Thu Apr 14, 2011 4:41 am

Please do support 4k (resolution 4096x1744p) - but the player only gives sound without pictures. Thanks in advance.
Here's a link to the video 4096x1744p, to those who have tested:
http://rutracker.org/forum/viewtopic.php?t=3502191

metal005
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Re: Splash PRO 1.7.0

Thu Apr 14, 2011 1:12 pm

vivan wrote:It will lower total cpu usage (simple arifmetic - 6 is 1,5 bigger than 4, so it would be about 1,5 times lower).
But quality wouldn't be better - it would be the same.
btw, may I know the core usage of your Intel i7-970 when playing 1080p with motion2 ultra 1080? thanks

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vivan
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Re: Splash PRO 1.7.0

Thu Apr 14, 2011 2:45 pm

Total is about 15-25%. But there is cheating with HT so real load is 1.7x bigger (because HT giving about +15% perfomance, 2/(1+0.15) = 1.7).

No overclocking, stock speed (3,2Ghz). Hardware video decoding is enabled.
metal005 wrote:it seems that the cpu will start with one core (others disabled) and then turn on the cores one by one depend on workload
yes, it's called "core parking". It could be switched on/off in Power Settings, but this setting is hidden - but google should help ;)
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metal005
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Re: Splash PRO 1.7.0

Thu Apr 14, 2011 3:51 pm

thanks for the info, 15-25%... hmm, that's cool

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