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Splash Pro in a virtual Machine

Posted: Sat Aug 27, 2011 11:07 am
by Fate Averruncus
You can run Splash Pro Ex in a virtual machine (vmware player 3.1.4)?

Windows XP SP3
VMware SVGA II (no hardware acceleration) (with 3D acceleration)
Pentium Core Duo 2.40 GHz
2 GB Ram

Here a 2 pictures:

Motion2 also enabled, but remains black when loading the video file
Install the K-Lite Mega Pack Code and still does not work. :?:

Re: Splash Pro in a virtual Machine

Posted: Thu Sep 15, 2011 8:16 pm
by Ghost
Hi, we have not tested Splash with virtual machine. There are probably some problem with graphics drivers.

Re: Splash Pro in a virtual Machine

Posted: Fri Sep 16, 2011 7:17 am
by Fate Averruncus
Ghost wrote:Hi, we have not tested Splash with virtual machine. There are probably some problem with graphics drivers.
You're wrong, I tried on a virtual machine with Windows 7 and works perfectly with a video card:

Windows 7
VMware SVGA 3D (With WDDM 1.0) (3D Acceleration enabled)
2 GB RAM
Pentium Core Duo 2.40 GHz

Is likely due to Windows XP that does not work only with Windows Vista and 7 if it works perfectly.
:mrgreen:

Hera a photo:

Re: Splash Pro in a virtual Machine

Posted: Fri Sep 16, 2011 12:50 pm
by P.J
Nice :)

Re: Splash Pro in a virtual Machine

Posted: Sun Jan 22, 2012 1:58 pm
by lluvia
Fate Averruncus wrote:
Ghost wrote:Hi, we have not tested Splash with virtual machine. There are probably some problem with graphics drivers.
You're wrong, I tried on a virtual machine with Windows 7 and works perfectly with a video card:

...
It still can be about graphics drivers. On XP Splash uses video overlay for video
rendering. On Windows Vista nd 7 it uses Mirillis renderer.

Re: Splash Pro in a virtual Machine

Posted: Tue Jan 24, 2012 11:55 pm
by P.J
lluvia wrote:It still can be about graphics drivers. On XP Splash uses video overlay for video
rendering. On Windows Vista nd 7 it uses Mirillis renderer.
Mirillis Renderer? I thought it's using EVR. Any benefit or difference? :?

Re: Splash Pro in a virtual Machine

Posted: Mon Mar 12, 2012 11:45 pm
by lluvia
P.J wrote: Mirillis Renderer? I thought it's using EVR. Any benefit or difference? :?
Splash does not use EVR. Our own renderer is more flexible and lets us combine hardware acceleration with Motion2 in example a lot easier and faster.