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Problem with GT Legends / crash
Posted: Tue Sep 04, 2012 6:36 pm
by ZeroSignal
Hi
I have an problem with Action! v1.9.2.0 and the game GT Legends (revival version for Win7).
First i start Action! as usual and after that the game. After few seconds the game dont stat and quit with following error:
(i have it unfortunally in german)
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: GTL.exe
Anwendungsversion: 1.1.0.0
Anwendungszeitstempel: 00000000
Fehlermodulname: StackHash_e00f
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 00000000
Ausnahmecode: c0000005
Ausnahmeoffset: 00000001
Betriebsystemversion: 6.1.7601.2.1.0.768.3
Gebietsschema-ID: 1031
Zusatzinformation 1: e00f
Zusatzinformation 2: e00fe957397ba1ef430bd0be89426e19
Zusatzinformation 3: b647
Zusatzinformation 4: b647937cf0f260709dbac0335fdf6ae6
The drivers are at latest versions and other games dont cause such problems.
GT Legends is the "newer one", that means it runs at Win7.
When i close Action!, the game starts normally.
Hope there is an solution for that problem....
Here my sys-specs:
i7-2600
Ati HD 6870
8 GB Ram
Win7 64 bit
regards
ZeroSignal
Re: Problem with GT Legends / crash
Posted: Wed Sep 05, 2012 9:41 am
by radi
Thanks for reporting this problem. We will try to reproduce your issue in our labs and see if there's solution available to fix your problem.
Re: Problem with GT Legends / crash
Posted: Wed Sep 05, 2012 1:57 pm
by ZeroSignal
Hi
Thank you for your answer. So i will wait for a solution.
regards
ZeroSignal
Re: Problem with GT Legends / crash
Posted: Thu Sep 06, 2012 10:36 am
by radi
We tested GT Legends on several computers and both game and Action! are working fine. We didn't meet any errors or crashes.
Could you provide us more settings from your game? Such as in-game graphic details etc.?
Re: Problem with GT Legends / crash
Posted: Thu Sep 06, 2012 3:14 pm
by ZeroSignal
Hi
My resolution in game is:
1920x1080 32 bit
Shader Level Dx9
Fullscree AA Level 3
V-Sync on
Additional to this i use the enbseries-Mod an in the gamefolder is placed an d3d9-rF.dll
For a test i removed this .dll and the enbseries.ini but the game wont start when Action! is on.
If you need more informations, plz just ask.
Here is the content of the enbseries.ini, perhaps it helps you?
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=1
EnableMotionBlur=1
EnableWater=1
EnableShadow=1
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
[BLOOM]
BloomPowerDay=10
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=0
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=20
GammaCurveDay=0
GammaCurveNight=2
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=1
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10
regards
ZeroSignal
Re: Problem with GT Legends / crash
Posted: Thu Sep 06, 2012 5:30 pm
by ZeroSignal
Hey
I found now the evildoer

Its the hdr-mod..... enbseries
This mod uses three files:
enbseries.ini
d3d9-rF.dll
d3d9.dll
Source
Now i removed the 3 files from the game dir and after that i was able to start the game and use action!.
I would be appreciative if you can maybe fix that somehow?
This mod let look Gtl better and it will be cool if i can use both.... Action! and Gtl with the Hdr -mod.
regards
ZeroSignal
Re: Problem with GT Legends / crash
Posted: Fri Sep 07, 2012 9:45 am
by Miguel
Action! 1.9.2 can now work with these ENB profiles and injectors such as FXAA and SMAA.
But if you have and ENB or Injector and another overlay hook launched, like Fraps or MSI Afterburner or EVGA Precision stats overlays, it can make games to crash when Action! tries to hook to the game.
Re: Problem with GT Legends / crash
Posted: Fri Sep 07, 2012 1:36 pm
by ZeroSignal
Hi
Thx for your answer.
Hm, in my case i only use Action! and GTl with Enb.
Fraps is uninstalled and on my system such things like Afterbruner and so on are not running.
Re: Problem with GT Legends / crash
Posted: Mon Sep 10, 2012 7:10 am
by Gallow24
Same problem here. I have installed the latest build, but the enb Series does not work.
It works with an other overlay using the d3d9.dll but not with that one.
ENB Series can include more than one d3d9.dll via an configuration file. So you are able to add an d3d9_2.dll and so on.
Maybe this could help you.
Re: Problem with GT Legends / crash
Posted: Mon Sep 10, 2012 7:27 am
by radi
Thanks. I'll forward this to the developers and see what we can do about this.