o0whiplash0o
Posts: 6
Joined: Fri Oct 26, 2012 6:40 pm
PC Specification: Windows 7 x64

Some debugging info on the Minecraft crash...

Mon Dec 24, 2012 1:45 am

I have the issue that a lot of other Action! users seem to have: maximizing or resizing the Minecraft window causes it to crash while Action! is hooked to the executable. Here's a little bit of debugging info I collected:

Code: Select all

- All crashes are triggered and behave the same way: maximizing or resizing the window causes the program to crash with no error message

- crashes on JRE 6 x86 and x64
- crashes on JRE 7 x64
- not tested on JRE 7 x86

- GLIntercept, an OpenGL debugger (http://www.opengl.org/sdk/tools/GLIntercept/) logs this error message in gliLog.txt every time the crash is triggered:
	- Function glDeleteTextures is being called on a thread that does not have the main context

- Attatching a debugger in VS2012 to javaw.exe, I got this exception when triggering the crash:
	- Unhandled exception at 0x000007FEE3FED6C4 (opengl32.dll) in javaw.exe: 0xC000041D: An unhandled exception was encountered during a user callback.
Hopefully this will help!

User avatar
radi
Mirillis Team
Posts: 3507
Joined: Fri Mar 09, 2012 12:31 pm
PC Specification: i7-3610QM, 8GB RAM, GTX 660M

Re: Some debugging info on the Minecraft crash...

Fri Dec 28, 2012 12:18 am

Thanks for this data.
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