Some debugging info on the Minecraft crash...
Posted: Mon Dec 24, 2012 1:45 am
I have the issue that a lot of other Action! users seem to have: maximizing or resizing the Minecraft window causes it to crash while Action! is hooked to the executable. Here's a little bit of debugging info I collected:
Hopefully this will help!
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- All crashes are triggered and behave the same way: maximizing or resizing the window causes the program to crash with no error message
- crashes on JRE 6 x86 and x64
- crashes on JRE 7 x64
- not tested on JRE 7 x86
- GLIntercept, an OpenGL debugger (http://www.opengl.org/sdk/tools/GLIntercept/) logs this error message in gliLog.txt every time the crash is triggered:
- Function glDeleteTextures is being called on a thread that does not have the main context
- Attatching a debugger in VS2012 to javaw.exe, I got this exception when triggering the crash:
- Unhandled exception at 0x000007FEE3FED6C4 (opengl32.dll) in javaw.exe: 0xC000041D: An unhandled exception was encountered during a user callback.