Hellmut
Posts: 41
Joined: Mon Sep 24, 2018 5:19 am
PC Specification: Intel I9 9980X; SLI RTX 2080 TI; Win 10

Better SLI performance in HDR? When?

Wed Jun 17, 2020 5:01 pm

And sometimes FPS drop (5-10) in SDR too. In some games I must turn off SLI completely to stabilize FPS WITH Action! (without your program everything ok, non fps drop).

Piotr
Posts: 1473
Joined: Mon Jan 02, 2017 11:20 am
PC Specification: i7-6700, 16GB RAM, GTX 1070

Re: Better SLI performance in HDR? When?

Thu Jun 18, 2020 6:02 am

We are still working on it.
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Watchman
Mirillis Team
Posts: 161
Joined: Fri Dec 11, 2009 3:16 pm
PC Specification: Core i9-7940X, nVidia RTX2080 SLI, Win10

Re: Better SLI performance in HDR? When?

Thu Jun 25, 2020 12:07 am

Hi Hellmut,

It is very difficult to get top capturing performance on SLI setups. Let me explain why.

In SLI mode AFR is used (Alternate Frame Rendering) on multiple GPUs. Since we encode video using one GPU we must transfer the frames from one GPU to another. This creates a big performance hit! In SDR we have a better algorithm then in HDR since we need to transfer 2x less data (SDR is 8bpp and HDR is 16bpp).

What we would like to achieve is to get HDR SLI performance close to SDR SLI. We know that HDR SLI su** and we are not proud of it :(
We could make it better but we would need to disable all camera/overlay graphics composition so you would only get video.

Best,
Paul

Hellmut
Posts: 41
Joined: Mon Sep 24, 2018 5:19 am
PC Specification: Intel I9 9980X; SLI RTX 2080 TI; Win 10

Re: Better SLI performance in HDR? When?

Sat Jun 27, 2020 7:01 pm

Hi! Sorry for my so late respons and thank you for your full answer.
For me it will be nice to "disable all camera/overlay" in HDR cause SDR webcam is useless in HDR mode and overlay on its own take some FPS (1-3).
Happy to use your program!

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Watchman
Mirillis Team
Posts: 161
Joined: Fri Dec 11, 2009 3:16 pm
PC Specification: Core i9-7940X, nVidia RTX2080 SLI, Win10

Re: Better SLI performance in HDR? When?

Fri Jul 10, 2020 4:10 pm

Ok we are working on it. The performance should be much much better with overlays disabled (we will detect if no overlays are visible and then use a faster algorithm) as we will be able to do it similar to SLI SDR.

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