Mass Effect 3.
1920x1080 30fps
Action 1.6:
http://www.youtube.com/watch?v=S3dWMGqXqa4
vs
Fraps 3.4.4:
http://www.youtube.com/watch?v=MTErBG43iT8
In 1.6.1, it isn't completely fixed.radi wrote:It will be fixed in 1.6.1 version.
Does the problem appear also when you record in 60p ?Buffometer wrote:In 1.6.1, it isn't completely fixed.radi wrote:It will be fixed in 1.6.1 version.
Stuttering simply decreased.
Stuttering(games also stuttering in this case with action recording at 30fps) very often occurs(even at record in SD with 30fps) during fps falling from 60 to 55/50/40 and etc.. In most cases when fps strongly varies.
Fraps in this case limits fps(15,30,50,60) to avoid such problems.
With Playclaw v3, in this case i can choose factors x1(if recoding at 30 fps, 30 fps will be limit),x2(if recoding at 30 fps, 60 fps will be limit),x3,x4 for fps limit.
Here example:
http://www.youtube.com/watch?v=tz9hm4y-OM0
Almost smooth.Does the problem appear also when you record in 60p ?
Thanks for the feedback. We will try to reproduce it in our labs and see what may be causing this issue.Buffometer wrote:Almost smooth.Does the problem appear also when you record in 60p ?
When fps becomes less than 60, action simply accelerates speed of game to 60(probably do not have enough video card performance for 60fps record).
But i use 4xMSAA antialiasing.
In heavy places, there are much less stutters than with 30 fps record.
Without AA, was a little bit better, but almost the same result(sli on/off, no difference)..
Tried Fraps recording at 30 fps and high load (4xMSAA and 2xSGSSA), no problem - stable 30 fps.
Tried 4xMSAA and 2xSGSSA antialiasing with action(at 30 fps) - lags become even more.
Most likely a bug in action, maybe.
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